This game has a bevy of gods that challenge our players, they are: Cthulhu-Possibly the greatest of the elder gods, he is the driving force force behind your torment. He is a huge creature with an ape-like body, smooth skin, and an octapus head. He is known for his evil, but some say he comes to the aid of those loyal to him. Good Cthulhu Story-Any one of the Cthulhu cycle and Beneath the Earth Beneath the Sea Yig-A native-American serpent god and compatriot of Cthulhu. His is not pure evil, but he will defend his children, the snakes, at any cost. He thinks humans too lowly to be concerned about their welfare. He will often follow Cthulhu's lead and, thus, cause harm to the human race. Good Yig Story-The Curse of Yig and the Mound Itha'Twa (not spelled right), the God With 1,000 Children-He is a fish god who loves human flesh, that's about all we know. Good G.W.1K.C. Story-The Horror in the Museum Lucifer-The devil, pure and simple, he is younger than the Elder Gods and is the current menace right now. He was a slave angel who rebelled from God. God placed him and his angels in hell. Some say he is Cthulhu's puppet or a disguise. Good Lucifer Story-King James Bible, Paradise Lost, or The Divine Comedy. God-The only member of this pantheon that has your welfare in mind. He may be older or younger than the elders, no one really know. All we know is that he likes those who like him. Good God Story-The Bible, Paradise Lost, Paradise Regained, or the Divine Comedy.
If your character gain a certain amount of actualization (see advancement). They become knowledgeable of the chi. Here is basic information on this high-level option: What is it-The chi is part a Chinese belief that an electrical current flows through your body. This current regulates someone's physical, mental, and spiritual force. Masters of the chi can control their body's functions and can even produce "chi magic." It was once thought to be a myth, but science has recently proved its existance. How do you use it-Your character has 3 chi points per day (though exceptional intelligence, exceptional strength, or any martial arts discipline can increase it by one. Your DM should periodicly increase an active user's chi points. You perform actions using your chi by spending these points. A minor action, like intimidating someone might be an expendature of one point. A normal action like sustaining an aura for 1 day (Your aura is the emotions you project around yourself) may require an expendature of all that day's points. An amazing action requires expendature of all your chi points for 3 days, an expample would be causing a healthy person to be overcome with pain. A few examples of each level- Minor Actions Intimidate Word of healing Momentary empathy Flash of insight Frighten Normal Actions Aura Increase strength Increase intelligence Add points to roll Adrenaline rush Amazing Action Cause pain Heal wounds Talk to GM Telepathy Alternate Chi Rules-Follow the same procedures for giving out points, but use the chi points as a way for the player to give certain advantages to dice rolls (i.e. If you are worried about a hard test, spend a chi point as a +1 bonus). This is closer to real-world chi. One final note-Don't abuse this, this is not a magical game like D&D. Your chi is meant to give you an extra advantage in tough situations. Don't overload characters with chi, so that they become a sorcerer. Also, if a character abuses chi, give him some problems. The use of chi is mentally straining and requires utmost concentration, so don't let players use chi in the middle of a battle.
I, personally, enjoy many of White Wolf's Mind's Eye Theatre games, and I can understand that players would want to play this live. To do so, please follow a few gidelines below: 1.Use coustume whenever possible. It livens the experience of the game and makes the characters believeable. Just remember, monster coustumes are not a good idea (this game has few mosters, plus someone's just begging to get hurt with that). Also, remember that minimalism is a good idea at times. 2.Props are good. Key items in the game can be made better with props. However, I warn you that props that are pointy or weapons can cause injuries. I am not responsible if some dumb-ass gets their eye poked out. Also, don't make everthing a prop, this isn't a foley artist game. 3.Combat is an accident waiting to happen. Like in the pen-and-paper version, is not the focus. Avoid it whenever possible. The live version should be played like Cthulhu Live or How to Host a Mysterey. So, stick to conversation. After all, the game's focus, problems solving, can be achieved with plowshares. 4.The DM still rules. Even though live roleplaying causes a DM to act at times, make sure you follow this commands. So, don't disrespect him while he plays a character, he is still the DM. For more info on live roleplaying read: Cthulhu Live, Any Minds Eye Theatre game, or the Mind's Eye Theatre magazine.
This game was created based on several literary genres. The writers of those stories inspired me to create this game. This game is a free-standing work and is not property of any of the mentioned authors. I am responsible for no injuries or damages incurred while playing this game. Live roleplaying must be done at your own risk. This is not copyrighted material and you may reproduce the material indeffineately. Finally, this is a free game. This game cannot be played for profit. Any tournaments or groups that would like to use this game should contact me at a forthcoming E-Mail address.